Your testmy looked okay to me.
You didn't say what online game you were having trouble with. That can be a factor.
MMOs are generally pretty thrifty with data. On the other hand, I understand that games like Call of Duty drink data like someone lost in the desert.
Is your problem recent or has it been going on for a while? What is your ingame latency?
World of Warcraft works fairly well with satellite. You'll never be a high-end raider, but if you're willing to give that up, the game is emminently playable if you learn to work with the latency.
Final Fantasy XIV, on the other hand, is completely unplayable. The server doesn't play well with high latency and you'll never get out of the way of telegraphed attacks.
Guild Wars 2 the jury is still out on. I'm testing it and haven't had much success, but it could also be how I'm playing it.
Online shooters like CoD I've never played. But any kind of Player vs Player relies on a very low ping and will never work well with satellite.
Is this something new or have you been experiencing this? Is it with specific games or all games?
Keep in mind that, because of the high latency inherent to satellite internet, many games are either unplayable or will not play well.
The gaming section of the FAQs might help. https://www.hughesnet.com/frequently-asked-questions
I'm seriously considering cancelling my service. I see from many other posts that this is not "my" problem, but that HN is blatantly lying about the service they provide.
What is it you think they lied about?
I'm not trying to White Knight for them. I'm literally counting the time until I can cancel my service as well. (No other provider in the area at the moment. HughesNet is literally a monopoly where I live.)
But I don't want to blame them for something they didn't do. There are plenty of reasons to dislike HughesNet. Just want to make sure you're cancelling for the right reason.
I'm trying to play World of Tanks Blitz. It's an awesome game once I drive 20 mins to town and sit in a parking lot that gets Verizon wireless
As I said previously, satellite does not work well with Player vs Player type games which require fast reflexes. The inherent delay in sending the signal up to space and back makes it impossible to play games that need instant reflexes.
Even HughesNet says that in their FAQ:
Question: Why don’t real-time games work?
Data must travel approximately 45,000 miles with satellite Internet – from dish to satellite and back again. This creates a fraction of a second delay in Internet responsiveness. While browsing for a website or downloading content, this delay goes unnoticed. But during real-time multi-player games, this delay creates game latency (high ping) and an unreliable connection with the gaming server. Many game servers will auto-kick players who have a high ping, as it creates “lag” and disrupts gameplay for others.