Hop 1: 192.168.42.1 - 1 | 465 | 463 | 0 | 0 | 1 | 0 |
Hop 2: host97726550.direcpc.com - 0 | 472 | 472 | 554 | 609 | *679* | 617 |
Hop 3: host9772453.direcpc.com - *1* | 469 | 468 | 537 | 617 | *686* | 658 |
The first column to the right of the IP / Host is the percentage of packets (or data) lost when being routed through that specific "hop". In this test we are seeing 1% data loss paired with latency spikes up to 686ms over the course of the first three hops. This can be summarized as general connection instability, and this is almost certain to be what is causing the problems in-game as any packet loss will cause fluctuating latency as well as periodic disconnects from the game or application that you are connecting to.
With that in mind, this would be an issue to bring up to your ISP as they may need to troubleshoot that second "hop" and/or reroute your connection so that it avoids this problematic hop. Keep in mind that you can request to speak with a "level 2 or level 3 technician" when contacting the ISP, as the front-line representatives typically only have access to basic diagnostics and troubleshooting tools. In addition, I encourage forwarding the WinMTR data to whomever you speak with when contacting the ISP, because if they're able to interpret the data, this may enable them to diagnose and resolve the issue more quickly.
Solved! Go to Solution.
@lm8542 wrote:The top part of my post was omitted somehow without me being aware of it. Needless to say I have been using Hughesnet since 2011 and have been playing wow (world of warcraft) with the expected latency on both gen 4 and gen 5 after upgrade. The latency was playable and between 400ms-1200ms depending on the time of day. But last year I had to suspend playing this game because I thought it was the game as they released a new update. However, after contacting blizzard tech support and giving them my winMTR results I was told by the tech that it was a hughesnet problem and my first post is part of his reply to my request for help.
Level3 is a known problem. It's a serious bottleneck. Basically, anything owned by Qwest has been having trouble with WoW players. Lucky for me, almost everything goes through a Quest server on my route, so I experience monsterous latency. So WoW playing is nearly impossible.
The only solution is for HughesNet to route around the problem servers, though after talking with a very high up person, that is a major undertaking.
Qwest won't help unless you are their customer.
Could you post your original post in full? (You said some of it was cut off) That might help.
The top part of my post was omitted somehow without me being aware of it. Needless to say I have been using Hughesnet since 2011 and have been playing wow (world of warcraft) with the expected latency on both gen 4 and gen 5 after upgrade. The latency was playable and between 400ms-1200ms depending on the time of day. But last year I had to suspend playing this game because I thought it was the game as they released a new update. However, after contacting blizzard tech support and giving them my winMTR results I was told by the tech that it was a hughesnet problem and my first post is part of his reply to my request for help.
Yeah, so your lag time is bound to be a minimum of 500ms because you're going over satellite to a ground station on the west coast that's then connected to the internet. Click here for details on how to calculate what your minimum would be.
Yeah, neat tool it came out 502.38 when I entered the beam etc. But when it was last working like thas was early last year, spring 2019. The photo's I posted I can't even get to load but if anyone can see them they show the latency I get 628ms immediatly going up continuously like within 5 seconds 2100, 3500, 6800,12000, 16000 I don't remember it getting above 16000 ms but the photo I uploaded today was 14368ms. I don't think anyone else on Hughes.net is getting that kind of latency. Usually when it tops off at say 12000-16000ms it goes down to like 4000-8000ms. Those numbers don't allow for anything other than logging in and logging out. I am surprised I can even log in.
@lm8542 wrote:Yeah, neat tool it came out 502.38 when I entered the beam etc. But when it was last working like thas was early last year, spring 2019. The photo's I posted I can't even get to load but if anyone can see them they show the latency I get 628ms immediatly going up continuously like within 5 seconds 2100, 3500, 6800,12000, 16000 I don't remember it getting above 16000 ms but the photo I uploaded today was 14368ms. I don't think anyone else on Hughes.net is getting that kind of latency. Usually when it tops off at say 12000-16000ms it goes down to like 4000-8000ms. Those numbers don't allow for anything other than logging in and logging out. I am surprised I can even log in.
I've gotten 44,000 latency.
It's better in the morning/afternoon. Evenings will kill you.
44,000ms is worse than anything I have ever gotten but I don't have the patience to click and wait 3 minutes and click etc. I have to stop paying for wow until we have a better connection.Thanks for your response. Wish you better luck than I .lol
For giggles, I did a traceroute to the servers for World of Warcraft (West), Final Fantasy XIV (Montreal), and Guild Wars 2.
WoW had two hops time out. Guild Wars 2 had three. And FF14 had one.
I don't know if that means anything. The servers at those particular hops may simply be rejecting test probes, though sometimes they will work.
I know GW2 can be a nightmare because you get very little time to move out of the way of a telegraphed attack.
WoW is more fogiving, but those high latency spikes make even that just hair-pulling.
Maybe FF14 is more workable. idk. They have a lot of fights with a lot of complicated things. On the plus side, it is heavily scripted, so if you learn the script, it is easier to anticipate and pre-move/pre-cast.
@lm8542 wrote:The top part of my post was omitted somehow without me being aware of it. Needless to say I have been using Hughesnet since 2011 and have been playing wow (world of warcraft) with the expected latency on both gen 4 and gen 5 after upgrade. The latency was playable and between 400ms-1200ms depending on the time of day. But last year I had to suspend playing this game because I thought it was the game as they released a new update. However, after contacting blizzard tech support and giving them my winMTR results I was told by the tech that it was a hughesnet problem and my first post is part of his reply to my request for help.
Level3 is a known problem. It's a serious bottleneck. Basically, anything owned by Qwest has been having trouble with WoW players. Lucky for me, almost everything goes through a Quest server on my route, so I experience monsterous latency. So WoW playing is nearly impossible.
The only solution is for HughesNet to route around the problem servers, though after talking with a very high up person, that is a major undertaking.
Qwest won't help unless you are their customer.
Could you post your original post in full? (You said some of it was cut off) That might help.
Correction: It may be CenturyLink, not Qwest. Whoever owns L3.
Thanks for posting. wikipedia says Level 3 communications officially merged with centurylink in November 2017. Most updated info I could find.
Chances are CentryLink is your gateway's provider. Aside from the latency you would normally see from satellite, they have been known to have 1-minute drop outs where nothing happens. This happens mostly mostly with data coming down to you, but I've seen it happen going up as well.
@lm8542 wrote:Thanks for posting. wikipedia says Level 3 communications officially merged with centurylink in November 2017. Most updated info I could find.
Yeah, they are a serious problem child for World of Warcraft players. You'll see huge hangtimes from them.
If you go to the technical support forums and search for centurylink, you'll see a tsunami of complaints about them.
Centurylink will tell you go pound sand. They don't care.
HughesNet can complain, since they are the the next link in the chain. They are aware of the problem, but don't know if they have done anything about it. They can reroute around them, but as I said, it's a massive undertaking according to the high-level I talked to. So don't look for that to happen either.
Honestly, there's not much that can be done by you other than to eat it and continue to play, accepting the impossible latency spike, or stop playing and save the money.
Wish I had better news.
Maybe CenturyLink will eventually fix it.
Oh, btw, because of CenturyLink's position in the chain, this is going to affect everything. So you can't bounce to...say...Final Fantasy XIV or Guild Wars 2. You'll get the same problem.
You can always ask to switch satellites. That could help. Problem is, the satellite that will likely solve your latency problem will drag you down with speed problems.
Pick your poison.
It is not possible to play.
Thanks for the quick feedback. Actually, I had typed an introduction to what I was posting to explain why I was posting it instead of just tossing the image out there and that part got cut off. I would have preferred being able to screen shot the post but could not find a way to get the entire text so I had copied and paste it
I went back to blizzard tech support and recopied the original support ticket response just in case I omitted any technical info: